Hi! Here is brief overview of what has been happening in the last three months.

Work on the mobile port is complete. Both Android (2.2+/GL ES2.0 and upward, >92% user base) and iOS (3GS/iPad and upward, >70% user base) are supported by the engine and the editor cooker. I am currently working on stabilizing the editor, this requires some heavy reworking of several key areas of the engine. I also need to implement APK exporting for Android and APP exporting for iOS. The iPhone automated application packaging will either require a fully working OSX port (mostly done) or a proxy OSX application. At the moment application packaging require manuals compilation.

On the script side, most things are left unchanged but under the hood quite a lot of things changed and especially regarding memory consumption and resource management. A few new features have been added such as HTTP POST support but I am mostly working on the editor usability and stability.

I do not want to give estimates at this point since I am 3 months behind schedule on the previous one, but a lot of things are happening around GameStart and while they take a lot of time away from the engine and editor development they really make it better and stronger.

Thank you for your patience.

The 'Ancient World', 'Medieval' and 'Urban Ruins' 3D kits for GameStart have just been released. Feel free to download them, to study their shaders or even use them in your own projects !

The download links & screenshots can be found in the GameStart's forums.

User accounts registered in the last few days were lost during the server migration and upgrade to Drupal 7. This will not affect your ability to run GameStart if you already registered your account during the first editor launch, but you will need to recreate an account to publish content on the site.

Sorry for the inconvenience.

Now that the site upgrade is mostly complete I'd like to talk briefly about the state of the project.

GameStart has been in public Beta for a so long period during which I had to implement new features to support external projects that I am almost tempted to roll it back to Alpha. Several new features have crept in and some drastic changes have broken both parts of the workflow and of the interface.

The software is still usable but its stability has worsened significantly. After the current work on mobile platform port I plan to freeze all feature development, branch the code base and concentrate on bug fixing.

This is probably going to happen by the end of January 2012.
Stay tuned!

As you can probably tell, if this is not your first visit, this website just received a significant overhaul.
The back-end has been upgraded from Drupal 6 to 7 and the server upgraded to a much more powerful setup.

I hope no content have been lost or broken in the process. Let me know if you find something odd ;).

Also, a long due FAQ is now available from the top menu bar which should make the project plans a lot clearer. I hope you like what you read there and, as usual, feel free to post comments in the forum.

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