Deep Space Station


'short wip of a new project. Ambiant occlusion is realtime, using GS' SSAO :) So are the other post process.

Sexier than the same mesh in 3DSmax, isn't it ? :)

Mr.Admin's picture

Looking good! Can't wait to see some textures, a few more polygons and some nice FXs ;).

François Gutherz's picture

Yeah, it's definitely too lowpoly, on second thought.

It's better this way, isn't it?

Mr.Admin's picture

Yup! Much better in my opinion! I can see some nice shader effect based on hexagonal patterns on this big plate if this is a solar wind shield... but it could be anything like the living quarters under artificial gravity due to the rotation of the plate.

Looking great so far!

François Gutherz's picture

The vertex color shown here is in two layers, a first one for the worn edges (in white), and a second one for a rough ambiant occlusion. Planning to use to 'worn' layer to make some damaged & painted metal ...
We'll see

wip wip

François Gutherz's picture

Screenshots below made inside GameStart editor.

wip wip
not happy yet with the impression of scale, there's nothing that hints how big is the station...
will add windows, painted letters, details ?

Chill Games's picture

looks wierd .. maybe you can put the FPS view for it ?

just a hobby game maker ..

davidgoodis's picture

It reminds me of MFX's "a deepness in the sky"

Rhyken's picture

I love a good space station. Reminds me of the one from the movie "Solaris" with George Clooney.

François Gutherz's picture

Thanks!

Actually this was meant to be a benchmark scene for the Android port of GS (Currently in progress).
But I'm afraid the shader tree became way too complex for a smartphone's GPU :'(