Yup! Much better in my opinion! I can see some nice shader effect based on hexagonal patterns on this big plate if this is a solar wind shield... but it could be anything like the living quarters under artificial gravity due to the rotation of the plate.
The vertex color shown here is in two layers, a first one for the worn edges (in white), and a second one for a rough ambiant occlusion. Planning to use to 'worn' layer to make some damaged & painted metal ...
We'll see
Actually this was meant to be a benchmark scene for the Android port of GS (Currently in progress).
But I'm afraid the shader tree became way too complex for a smartphone's GPU :'(
Mr.Admin
Thu, 01/20/2011 - 02:55
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Looking good! Can't wait to see some textures, a few more polygons and some nice FXs ;).
François Gutherz
Thu, 01/20/2011 - 09:49
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Yeah, it's definitely too lowpoly, on second thought.
It's better this way, isn't it?
Mr.Admin
Thu, 01/20/2011 - 10:08
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Yup! Much better in my opinion! I can see some nice shader effect based on hexagonal patterns on this big plate if this is a solar wind shield... but it could be anything like the living quarters under artificial gravity due to the rotation of the plate.
Looking great so far!
François Gutherz
Wed, 01/26/2011 - 03:35
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The vertex color shown here is in two layers, a first one for the worn edges (in white), and a second one for a rough ambiant occlusion. Planning to use to 'worn' layer to make some damaged & painted metal ...
We'll see
wip wip
François Gutherz
Tue, 02/15/2011 - 23:58
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Screenshots below made inside GameStart editor.
wip wip
not happy yet with the impression of scale, there's nothing that hints how big is the station...
will add windows, painted letters, details ?
Chill Games
Wed, 03/16/2011 - 16:30
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looks wierd .. maybe you can put the FPS view for it ?
just a hobby game maker ..
davidgoodis
Mon, 09/05/2011 - 09:57
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It reminds me of MFX's "a deepness in the sky"
Rhyken
Fri, 09/09/2011 - 00:46
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I love a good space station. Reminds me of the one from the movie "Solaris" with George Clooney.
François Gutherz
Fri, 09/09/2011 - 06:06
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Thanks!
Actually this was meant to be a benchmark scene for the Android port of GS (Currently in progress).
But I'm afraid the shader tree became way too complex for a smartphone's GPU :'(