End of line "WIP"
Hello everyone,
My name is Soufiane, and for the last 3 years i was keep getting interested in game developing. The creation of game assets.
Last 5 months i have spended a lot of time in the valves source sdk, mapping maps for a mod. Even started 3d modeling 3 weeks ago.
Seeing this engine is just the definition of epicness, i am going to start a really slow porject called "End of line"
It will be a slow process, because i will gonna learn how to use this game engine step by step. Improving my modeling skills. And i will start to step my first steps in the coding side of games. Just basic first.
So, as i said before, it will be a slow process, like i will post sometime frequently, then suddenly 2 months no posts. And all of a sudden BANG a new post.
Next time gonna post some more info about the project End of line i am imagine now.
Much thanks,
Soufiane
Mr.Admin
Mon, 04/11/2011 - 21:42
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Hi Soufiane and welcome,
Glad to see you here and to hear that you like the engine.
Take your time and keep us posted, do not hesitate to ask for help if you need it.
Thanks!
soufiane
Wed, 04/13/2011 - 00:48
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Thanks Mr admin.
Indeed iv got some questions.
Just thinking of how hard will it be to code simple AI?
Like for example a block that moves, if you get in his view perimeter it will come towards you.
Much thanks,
Soufiane
Mr.Admin
Wed, 04/13/2011 - 01:10
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It really depends on your expertise level in the field.
The example you give is fairly broad in fact. It can range from dead easy in an empty level with no obstacles or navigational informations required, or much more complicated if path-finding and obstacle avoidance is involved.
The basic behavior is a few lines of code really.
The complex one at this point in time would require a script based path-finding implementation and is thus much harder to do.
Once proper support for path-finding has been exposed to the script engine the complex scenario will not be much harder to achieve than the easy one.
Thomas Simonnet
Wed, 04/13/2011 - 13:04
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Hi Soufiane,
If you want to check the ai in the engine.
In the Third post video, you can see an example (http://gsdevtool.com/content/panzer-planet-work-progress)
In the engine you have built-in script that you can associate an item with.
on the item you want to move:
- check you have set the physic in physics + collision (dynamic) and add a collision shape.
- add a built-in script:
- add the AI master script. (this one take care of all the behaviour you can add afeter)
- add the Follow Target script. (it's one of the specific behaviour)
Else, you can use alone the turret script, which for example, is used for a canon targeting another item.
Have a good day,
Scorpheus