Prototype of Mr. Cleaner game W.I.P.


Hi,

here is prototype of my Shiftbomber game, which was created with Gamestart3D engine, and from ZERO. I didn't work with GS and Squirrel language before.

This prototype was created in very short time, because:

- GameStart3D is very useful and user friendly
- used script language has syntax like lua, but from my point of view is more like C++ or Java and is very good for all CPP/Java fans
- is now as Beta but really works and is on good way with good support.

More infos here.

--- small help ---------------------------
Goal: Move red cubes to target position
Control:
LEFT - turn left
RIGHT - turn right
UP - move forward
DOWN - turn backward

CTRL+LEFT - change camera to prev. pos and player turn left
CTRL+RIGHT - change camera to next. pos and player turn right
-----------------------------------------

Mr.Admin's picture

Wow! You really dashed through it! 8)

I am really happy you could get to this point by yourself.
And thank you for the good comments.

Rest assured that all issues you report will be addressed.
And, with the new year celebrations behind us releases will happen more often.

I might not have the time tonight but I will check your scripts and try to pinpoint areas that could be done better or in easier ways.

Congratulations!

Mr.Admin's picture

Oh, and thanks for sharing the sources!
This definitively warrants a blog post on its own, with your permission I'll try to put that up as well in the coming days.

Ninomojo's picture

Wow that's good!

AndyGFX: how long did it take you to do this?
I can't wait to start my own project, but I don't have time at the moment... :/ Plus I'm waiting for some assets from Astrofra hehehe :)

AndyGFX's picture

I found this engine 1 week 2 days ago.

And same time = learnig squirrel/gsEditor + modeling + programming

but only in my free-time = 1 - 2 hours daily.

C2D Q6600, 4GB RAM, NV460GTX 1GB GDDR5, Vista Ultimate x64
BlitzMax, Delphi, C/C++, LUA, Java, PLSQL, Director, Action Script, ASM, Perl
http://sites.google.com/site/andygfxproject/
http://andygfx.gfxartist.com/

AndyGFX's picture

@Mr.Admin: I agree with post to blog and thanks.

C2D Q6600, 4GB RAM, NV460GTX 1GB GDDR5, Vista Ultimate x64
BlitzMax, Delphi, C/C++, LUA, Java, PLSQL, Director, Action Script, ASM, Perl
http://sites.google.com/site/andygfxproject/
http://andygfx.gfxartist.com/

François Gutherz's picture

Damn'it !
I can't say how much I'm pleased to see someone make such a cute & already functional game in such a short time, including the learning of GameStart.

This is just amazing how fast you were able to catch the philosophy of the editor, get into the Squirrel / GS API. It clearly demonstrates that you're a multi-talented guy, and incidentally that [Advertisment] GameStart really makes it as a Rapid Application Developpement tool [/Advertisment] :))

'can't wait to see your progress on this project :)
Thx for sharing !!!

AndyGFX's picture

New level prototype for programming and testing new extension like portal and lift:

C2D Q6600, 4GB RAM, NV460GTX 1GB GDDR5, Vista Ultimate x64
BlitzMax, Delphi, C/C++, LUA, Java, PLSQL, Director, Action Script, ASM, Perl
http://sites.google.com/site/andygfxproject/
http://andygfx.gfxartist.com/

Mr.Admin's picture

That's great looking!

And it looks like you are adding a considerable amount of complexity.
I'm looking forward to seeing more progress, your progress is very good! 8)

AndyGFX's picture

Playable test level 01 with lift & portal is done and ready for test.
Binary file and screenshot is in first post.

Note: Sorry, but now without code.

C2D Q6600, 4GB RAM, NV460GTX 1GB GDDR5, Vista Ultimate x64
BlitzMax, Delphi, C/C++, LUA, Java, PLSQL, Director, Action Script, ASM, Perl
http://sites.google.com/site/andygfxproject/
http://andygfx.gfxartist.com/

François Gutherz's picture

I can't believe this is really happening :D
Great improvements in your project, the portals are excellent, and I love the fadein/out effect.

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