Shader Table


I'm currently working a few shaders, with the shader tree. As soon as it's done, I'll poste the whole scene file here, to share it with the community.
In the meantime, boys & girls, enjoy this screenshot :P

Ninomojo's picture

Is there a way you can share these shaders so that they're available as presets for anyone launching GameStart?

Those look really sweet by the way, kudos! Except for that horrible floyd-like pixel interlacing pattern that I always hated with a passion. :)

Mr.Admin's picture

Yes, it is doable. There is not package system however. But that's a planned feature.
As a temporary solution copy/pasting the shader preset folder in your project will work... until a better option arrives.

As for the dithered alpha, I can't say much except that a new renderer is in the work which will address this issue among others ;).

Emmanuel Julien's picture

Btw, nice looking shaders! I am sure these are animated right? =)

François Gutherz's picture

Yup ^^
4 of them are animated shaders, maybe 5 in the end.

François Gutherz's picture


Quick update, the shader table is done :D

François Gutherz's picture

Video grab o/

Mr.Admin's picture

Cute! If you feel like making a video of that, I'm sure it would look even better ;).

Edit: Beaten to it in a matter of seconds! :D

François Gutherz's picture
tjheldna's picture

Those shaders are awesome! and very generous to share. Not only would some of those be useful in my project, it would also be a great place to start to learn about shaders in this engine.

Thanks!

Thomas Simonnet's picture

Hi all,

I play with the raytracer in the shader table,
First picture: GI with 2 bounces,
Second picture: GI 2 bounces with ambient occlusion on 3m.

The shader tree render is the same for the raytracer and the realtime. And that's great !!

http://img88.imageshack.us/img88/831/gi2bounces2.jpg
http://img822.imageshack.us/img822/1200/gi2bounceao3m.jpg

Have fun for 2012,
Scorpheus